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Post by ksheppard on Sept 11, 2009 20:42:45 GMT 2
BUT you get better performance online! As I understand when your online your comp only deals with tiny packets of location info to put the cars on track whereas offline your comp does that but also has to calculate trajectories & velocities for those locations and future locations
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Post by Harding Jr on Sept 12, 2009 8:45:29 GMT 2
I was referring to online racing with the demo . Offline racing? whats that? I only race by myself if I'm offline, why have a car getting in my way when I'm tryna turn laps and tune in a setup.
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Post by Mustangman on Sept 12, 2009 17:25:08 GMT 2
nice job harding, you have all me to thank into making you get the demo lmao
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Post by ksheppard on Sept 12, 2009 18:02:04 GMT 2
tried mapping clutch & downshift to my paddle and it really dont work right, dfp here, leeme see if i got it in profiler set a new command "downshift" mapped to c, then x...in game set clutch to c and downshift to x?
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Post by Administrator on Sept 12, 2009 19:46:34 GMT 2
tried mapping clutch & downshift to my paddle and it really dont work right, dfp here, leeme see if i got it in profiler set a new command "downshift" mapped to c, then x...in game set clutch to c and downshift to x? Drop that "x" part and only assign downshifting to the paddle in the game In profiler set a command that maps "c" to the same paddle
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Post by ksheppard on Sept 13, 2009 3:26:00 GMT 2
so the net result = profiler applying clutch slightly before the game trying to downshift?
cant get it to work the game only reports one key press or one paddle press it wont do the subsequent function...NP I found another thing I'll try that should equate to the same net effect - I'll post if it works.
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