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Post by derwalden on Jun 23, 2010 18:50:55 GMT 2
Hello, Trackmakers I want to convert some of the heat tracks in the roadtrack´s section to Viper Racing.(more info about Viperracing: vrgt.com). Do you have any problem with that and who would i have to ask for the permissions to do that? I want to convert the following Tracks: Brimingham Vancouver Metro Catham Limerock Metro Grand Prix Road Atlanta SymmonsV2 (to be ontinued... ;D) yours sincerly Der Walden
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Post by Mustangman on Jun 23, 2010 22:56:51 GMT 2
you should probably post at texasspeedracing and themodsquad.uni.cc aswell
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Post by Cholerix on Jun 23, 2010 22:57:32 GMT 2
most of these tracks are convertions themselves - so you'd have to ask the original track authors for permission. In case there still is someone to ask for, that is... some tracks in your list are rather.... ancient ;D like Limerock for example (converted from SCGT original game by Lucky) Some of the tracks in your list have been converted by Oleg or Lucky - you'll have a hard time if you try to contact them. They both left Heat community quite a while ago, and I don't even know if they are in simracing anymore. But I don't think Oleg or Lucky would have any problem with "their" tracks being converted to Viper Racing. Especially since VR is some kind of prequel to Heat For the other tracks you'll have to ask Smoke (occasionally available here) and Poligon (no idea how to reach him)
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Crash
Administrator
Posts: 328
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Post by Crash on Jun 24, 2010 15:21:42 GMT 2
Hi Der Walden There was a Road Atlanta for VR many years ago, made by Tappethead. But it was incomplete & needed finishing. Remained that way when Tappet vanished from the scene. Think I might still have it kicking around somewhere on a disc? It was a heap of fun, I ran a lot of laps on it in VR. But you couldn't race online with it, still had holes needed fixing, running in wrong direction etc. But I recall Tony(xtonyx) saying that something was needed from Tappet in order for somebody to finish the project & make the necessary adjustments. But he never got around to providing them. As for SymmonsV2 you could try sending a message to Dave(Polygon), either here or at AusHeat(link below). I haven't heard from him for some time now, but now & again he pops up. Anyways, good luck with the tracks. Be great to get some more tracks into VR! Say hello to Tony & Matt for me.... Cheers...
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Post by Mustangman on Jun 24, 2010 16:02:05 GMT 2
well i was actualy refering to the 04 version at TMS for Limerock
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Post by derwalden on Jun 25, 2010 0:24:31 GMT 2
Thank you for all informations I will try to contact the track makers/converters now... BTW, is Oleg the ZModeler Oleg?? Crash, thank you for the hint about the Road Atlanta Track i will try to contact tappethead but there are currently no life signs from him... I have found a way the last days to convert a Heat track to vr fast and and in good quality the only problem i have is that i don´t know how to convert the grf data back to mod or anything useful else... I know it is not needed to modify the grf because vr and nh have´s the same grf format but need to modify it because i have found a way to apply low level shading to vr and nh tracks (see this post for first example track with shading!!: www.vrgt.com/forum/forum_posts.asp?TID=944&PN=1) Also a problem is getting the walldata (impossible without track sources....) THX Walden
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Post by Blaxman on Jun 25, 2010 0:55:19 GMT 2
Thank you for all informations I will try to contact the track makers/converters now... BTW, is Oleg the ZModeler Oleg?? Crash, thank you for the hint about the Road Atlanta Track i will try to contact tappethead but there are currently no life signs from him... I have found a way the last days to convert a Heat track to vr fast and and in good quality the only problem i have is that i don´t know how to convert the grf data back to mod or anything useful else... I know it is not needed to modify the grf because vr and nh have´s the same grf format but need to modify it because i have found a way to apply low level shading to vr and nh tracks (see this post for first example track with shading!!: www.vrgt.com/forum/forum_posts.asp?TID=944&PN=1) Also a problem is getting the walldata (impossible without track sources....) THX Walden Hi, our Oleg (TheMask) is Oleg Astakhov not the Zmodeler's Oleg Melishenko. They are two different people. .
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Post by raybee1970 on Jun 29, 2010 0:27:20 GMT 2
well i was actualy refering to the 04 version at TMS for Limerock And that was just a total texture upgrade for Lucky's Lime Rock T track. I just named it with the "04" since that was the year I retextured it, and to make sure it didn't overwrite the original in any way.
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Post by Mustangman on Jun 29, 2010 17:11:17 GMT 2
ah ok
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Post by raybee1970 on Jun 30, 2010 14:22:14 GMT 2
Thank you for all informations I will try to contact the track makers/converters now... BTW, is Oleg the ZModeler Oleg?? Crash, thank you for the hint about the Road Atlanta Track i will try to contact tappethead but there are currently no life signs from him... I have found a way the last days to convert a Heat track to vr fast and and in good quality the only problem i have is that i don´t know how to convert the grf data back to mod or anything useful else... I know it is not needed to modify the grf because vr and nh have´s the same grf format but need to modify it because i have found a way to apply low level shading to vr and nh tracks (see this post for first example track with shading!!: www.vrgt.com/forum/forum_posts.asp?TID=944&PN=1) Also a problem is getting the walldata (impossible without track sources....) THX Walden I am pretty sure, knowing Oleg, that he'd have no problem at all with you converting any of his Heat tracks over to Viper Racing. When he was around still editing for Heat, he was trying to help some of the VR guys back then anyways. His tracks that you have listed are these: Vancouver Metro Metro Grand Prix I am also very curious about this low level shading you have discovered, and how you did it. Also, what is your quick way to convert from Heat to Viper Racing? I current have the 3dSimEd 2 that has limited support for VR and Heat both, and it will let us load a Heat track (.grf file - has all pink textures though, since Dave Noonan couldn't figure out the Heat .tex format), but Viper Racing tracks (.grf) seem to load up fine it it (minus AI lines and such), but the mesh and objects load up pretty good and textures show with the VR tracks in that program. Any info you can pass along, I'll save up and maybe we can get that on to Dave Noonan sometime, so he can possibly update 3dSimEd again with more support for our old games.
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Post by derwalden on Jul 1, 2010 22:36:33 GMT 2
Hi Raybee A. Fast Track Conversion: 1. Unpacking the original Nheat Track 2. Copy the original grf to the tracksource of the new viper track (i´m mostly using a original viperracing track for that without textures as base for new tracks...) 3. Converting the textures to tga and then to Viper Racing tex... Hint:have created my own nheat ingame texture viewer which is a car cockpit that shows 20 textures at a screenresolution of 1280x1024 scaled to 256x256 here is a example screenshot: To tile the images i have written a programm that tiles saves as tga´s and rename´s (by a reslist...) this textures to the original names only problem: can not get the alphachanal of alpha textures (maybe i will try to create a app that can recalculate it ;D) 4. Using sucahyos bpp to mod tool to decompile the bpp file optimize the output and compile a viperracing compatible bpp by using mkflt.exe and nhmkworld.exe 5. recreate the main path (track.ild) of the track with 3ds max by importing the decompiled road data from the bpp in to 3ds max export the new path to ase convert the ase to ili (the same as ild...) On these track (it´s Vancouver) i only have done the first 3 steps to show the graphics if i have more time i think i will finish it and start also to convert some other tracks... B. Low Level Shading: For that i have modyfied the mkflt.exe with the modified mkflt.exe it is possible to give the shadow every color you want... To create these shadow effect i´m using the possebilety of the grf data to support vertex coloring (if it is used right it looks like shading but it is not shading!!) Sorry this is currently to complex to explain it now i will write more about that the next days... regards Matthias p.s. have asked dave noonan for the grf specs some days ago and yesterday he have sent me information about it. so eventually i will create soon a little tool to apply shading to grf files...
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