Deleted
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Post by Deleted on Jun 18, 2009 0:41:00 GMT 2
ok heres what i got so far for my vette... just for some reason my skin keeps getting covered by that blue 1..... still gotta race the model (which ill do through zmod) www.megaupload.com/?d=M9H4QFT0 <--- JPG file so how do i go about going over this "prebuilt" skin
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Post by raybee1970 on Jun 18, 2009 0:48:26 GMT 2
Did you do what I told you to do with the shelby texture?
Name the main body texture for this one, something like "vette1.tga" and apply that to the car as it's paintjob in Zmod. That is how you get multiple paints one one model. Then when you export out to a .mod file, it should be paintable.
When you compile the .car file...just take the name from the body paint and name it without the 1 (eg: vette.car)
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Deleted
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Post by Deleted on Jun 18, 2009 1:05:55 GMT 2
Ok. I think its because VETTE1.tga has paint on it (so what i have to do is remove all the paint except the grille etc) right? so how would i make all but grille and hood vents etc invisible? thanks ,bmx ps: thanks for spending your time on an idiot... it means quite a bit. to do list: 1.do what raybe said 2. lower camera 3. raise the car so that wheels dont stick out 4. make ui.res 5.make template and skins 6. figure out later
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Post by raybee1970 on Jun 18, 2009 1:18:29 GMT 2
I don't mind helping, so long as the person I'm helping can help themselves and have some patience. I can't do the work on your computer (so to speak), so you have to read up on things and know about things beforehand. Now...as far as what you are saying, with wanting parts invisible? Does that mean it may have an alpha channel on a texture that hides parts? Zip up all the textures (in their original form) and let us look at that...or even the whole NFS file as you downloaded it. It may have had alpha channels on there somewhere, and that is not something easily explained how to mess with (although it may be in Karl's tutorials). Oh...and for the record...I don't think you are an idiot. Just a little excited and you just need to slow down a little. It appears you are getting there. You got the car in the game, so that is a good step in the right direction. And as your to-do list says: 2. lower camera (you can't lower the camera) .Why would you need to lower a camera anyways?
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Post by Deleted on Jun 18, 2009 1:29:57 GMT 2
This isnt the same corvette. What Im sayign is the VETTE1.tga is already in there but it has the paint in that JPG on it so it shows over. What Im asking is if i can alphachannel or just simpley make a new layer and delete all but the grilles and vents on top of that new layer so that when I paint a car the grille from the vette1.tga shows over my paint like in karl's scgts mod... with the porsches.
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Post by raybee1970 on Jun 18, 2009 1:45:35 GMT 2
Oh...ok, like making a template basically. Yes, you can take the vette1.tga file and create a new layer (or duplicate the layer of the paint), then delete everything but those grills and what parts you want to show over another color for the body paint. Then go back "under" that layer with the grills, and flood fill that with another color (say red) and then you'll want to duplicate that original paint layer again, and move that layer over top of the grills and everything....and then erase everything but the outline of the car...so you can have what they call a "mask" layer....which is just an outline of the car's body on the template...so you know what you are painting. Then "hide" the original paint layer...and you should have 3 visible layers left that show...one red layer (for the body color), one parts layer (with grills and stuff) and the 3rd layer will be the mask (or outline of the body). Then you can change colors using that method and flood fill the red layer to any colors you want. Hopefully that is what you are asking about.
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Deleted
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Post by Deleted on Jun 18, 2009 2:55:14 GMT 2
Does anyone know how I can convert a .tex to a.tga? Thanks for help. For the lowercamer- the drivers head is sticking out of the roof a bit in cockpitview only (looks like a convertible and drivers head is way to high off the dash. if any1 wants to do it for me heres the tex www.megaupload.com/?d=Y2NSYC8Cjust save to a .tga if u do thnx
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humty
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The only true wishdom is knowing you know nothing
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Post by humty on Jun 18, 2009 8:13:41 GMT 2
Does anyone know how I can convert a .tex to a.tga? There is no tool that can do that. You would have to start with the original .tga that came with the mesh.
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Post by Administrator on Jun 18, 2009 10:39:18 GMT 2
Does anyone know how I can convert a .tex to a.tga? You cannot. Only way to derive a TGA from a TEX is by using TexViewer tool and taking screenshots But there's no way top decompile a TEX file
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Deleted
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Post by Deleted on Jun 18, 2009 13:12:56 GMT 2
Thnx got it. So know on the VETTE1.tex (which is now a tga) i should erase the whole thing and convert it so that the skin can go over it?
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Post by Administrator on Jun 18, 2009 13:20:14 GMT 2
huh ? what ?
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Post by Deleted on Jun 18, 2009 13:29:48 GMT 2
So when i add this file as a texture only the grille will show up or the white also? www.megaupload.com/?d=86VQNOCKEDIT: Ok i tinkered with it and got it loaded tot he model but when i put ingame its all red and my skin wont show... (even windows are red)
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Post by Administrator on Jun 18, 2009 16:50:41 GMT 2
So when i add this file as a texture only the grille will show up or the white also? What do you mean by "adding" ? Did you map the vette1.TGA to the 3D mesh ? Or did you make a carXXX.tex file from it ? Or what else did you do ? EDIT: Ok i tinkered with it and got it loaded tot he model but when i put ingame its all red and my skin wont show... (even windows are red) Again this is most confusing and almost impossible to understand what you actually did. From what you wrote I would assume that have MAPPED the vette1.tga to the 3D model and it did show fine in zmodeler ? But then after exporting the car to the game it did show red ? red = missing texture = either not properly mapped or no related TEX file found. I'd guess the game didn't find any of the TEX files for car paint and windows that it was looking for. For the car paint, it will look for the carXXX.tex file according to what number (XXX) is listed in drivers.txt - in case the 3D model was mapped to a TGA that had the same name as the CAR file + 1 Which means: In case your resulting car file's name is vette.car, those parts of the 3D model that should be custom paintable have to be mapped to vette1.tga. Parts that should not be customizable (such as windows) shouldn't be mapped to vette1.tga, but to some other texture - which in the export process has to compiled to TEX format and stored either in the CAR file or in parts.res And all this is info which can be found in the tutorial....
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Post by Deleted on Jun 18, 2009 16:56:15 GMT 2
Ok, 1. I loaded up my HIGH1.MOD and selected the model 2. I hit the RED ball 3. I hit <default> in the scroll menu 4. I hit copy 5. I went to the 2nd default int he list 6. renamed it modparts 7. i went down to primary textures and loaded the vette1.tga (which i placed in textures and renamed to modparts.tga like the tutoriol says. speedsims.net/tutorials/NH_mapping3D.html ) 8. exported 9. copied and renamed it like 17 times to HIGH0-9.mod and LOW0-6.mod 10. went into drivers.txt and put the chassis in 11. Loaded mod and the whole car was red like this picture. speedsims.net/tutorials/modding/dimensions1.jpg
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Post by raybee1970 on Jun 18, 2009 16:58:27 GMT 2
An all red car means the texture isn't present.
If you named the car file "vette.car" and for the .mod files for the 3d mesh, you applied a "vette1.tga", then in the drivers.txt on the chassis line, you'll put simply "vette" (so the game knows to pull up the "vette.car" file).
Do this now....
Take a simple 512x512 image, and color that whole thing with any color (try orange).
Then convert that 512x512 image to a car999.tex file and make a new drivers.txt entry with number 999 as the entry and with "vette" as the chassis....
Then load the game and select the number 999 paint you just made...and see if you get an all orange car in the game.
If you did it right, it should show as all orange, instead of an all red car. If you don't see an orange car, you've did something wrong somewhere.
Now...with all that said, when you are asking questions about modding...be clear and precise with your questions. You are starting to confuse people with your questions, and we can't help you if you are confusing us.
I started getting lost when you started asking for a .tex to be converted back to a .tga.
If you are working on ANY project...you should have still had the original files somewhere, where you wouldn't have ever needed to go backwards from Heat files to get something original back. These mods are not easy to do, and it's not a few minutes and "poof" and new mod pops out....so save your files often. You should have had a vette1.tga somewhere on your computer close to all the files you are working with, so you would have never needed to convert a .tex file back to a .tga if you had of searched your computer for the file you converted to a .tex in the first place.
If this confuses you....just think of how confused you are getting us...and we know what we're doing.....LOL
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