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Post by DaveO on Nov 3, 2013 19:03:59 GMT 2
Huntsville Nite is now available for Heat Track Facts: Length 1/4 mile, 18 degree turns, paved oval. Location: Huntsville, Alabama USA A conversion from NR2003 by BOWTIE, who has given blanket permission for his NR2003 tracks to be converted to Heat. Also a big thanks to Wayne's good friend Chuck on resouce pictures! We have tried to extend the Heat version on the great work done by BOWTIE. I will not go into detail about all the additions/changes/rework in the Heat version, but this has taken several months to develop and test. Special Thanks to: The original developer BOWTIE Smoke.. Smoke this is not my first track we have converted, but buddy you have been there from the very beginning on other tracks and you are a great friend in answering all my endless questions. Motivator, detailed feedback Given great feedback about all types of things and questions. It would be endless if I ever tried to list them. My humble thank you. Raybee1970.. Who first approached me about testing the waters with maybe trying Track making. My humble thank you. My partner in crime in modding. What can I say but a humble thank you for everything also. Blaxman Thank you for always being a positive influence and supporter in everything. Thanks to our beta testers on this track, with there invaluable feedback DaveO Raybee1970 Smoke Blaxman Sofa747 www.speedsims.net/files/tracks/DaveO/Huntsville_Nite.exeEnjoy! DaveO, Raybee1970 & Smoke
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Post by spike on Nov 4, 2013 0:45:55 GMT 2
Beautiful and well worth the wait .
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Post by CruiseCtrl on Nov 4, 2013 6:05:41 GMT 2
Awsome job! You guys rock
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Post by DaveO on Nov 4, 2013 15:26:35 GMT 2
Hey Guys, Glad to hear you like the track.. A little heads up. The AI's race great around the track, but given that the pit in and pit out are very narrow entering and exiting, plus it's on a steep incline when doing so the AI's at times will bunch up when entering or exiting the pits. This has nothing to do with how we did the AI's. But how the track is actually laid out in real life.. In the future, if we run into this type of problem I'll try widening the pit in and out with trying to keep the realism of the track.. But this track if we had done that, we would of lost the realism of this old and historical track. We want to try and keep it like it is in real life.
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