robi
New Member
Posts: 1
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Post by robi on May 14, 2009 12:27:58 GMT 2
hi im having trouble with the ai cars crashing all over each other on way to the grid,its a total mess! im putting together a short oval mod featuring 2main types of car/chassis, ive added 3 more .car types for variety everything is exactly the same as the original .cars except ive tweaked the physics to give a range of engine types, these all have the same power and similar torque except some have the power coming in low down and run out of steam higher up and others get maximum thrust when they wind up a bit. How can i make the cars behave on the grid and hold a resonable line once racing? Also would the same happen on online play when the comp drops the cars on the grid and rolling start, and is there a way to fix this without ev1 on server having to have a new modded track? any help appreciated
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Post by raybee1970 on May 14, 2009 12:58:15 GMT 2
Which tracks are you using that are causing these issues?
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Post by Administrator on May 14, 2009 13:59:54 GMT 2
Indeed rather sounds like a track problem Unless it wasn't just engine parameter you were tinkering on, but something related to weight distribution
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